The Emergence Machine

symmetry versus regularity licence · licence

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A model persists longer when its parameters have a window constrained by symmetry than when they are merely narrow due to regularity; falsified if both fail at similar rates.

symmetry-versus-regularity-licence.licence · forms: symmetry versus regularity licence

Examples

Emergence

from: parameter window drift model persist narrow regularity rating long due similar
through: The components jointly track how long a model endures under symmetric versus regular parameter constraints by evaluating failure rates under drift.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placeflowL3 flow.movement: Motion of many parts of matter together through one place.dueL9 due.expected: something that is required to happen at a particular timerangeL3 range.spatial: the space between two boundariesdetailsL7 details.information: a piece of information that is about a part of somethingjustL2 just.exact: that which does not differ from the thing it is aboutnarrowL5 narrow.spatial: Having a small range between boundaries.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.ratingL9 rating.evaluation: a number that is the difference.relation of a thing with a usual thingwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.longL5 long.size: a thing whose length is more than most other thingsinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencessaysL8 says.speech: to make a message that other distinct entities gettimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.likeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entityentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.requiredL6 required.obligation: a condition that is a needmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.extentL3 extent.spatial: how much space matter hasnoneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.amountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placepersistL1 persist.continue: To be the same through time.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.bigL2 big.size: Having much space; more space than another thing has.smallL4 small.size: a thing that is less extent than most other thingshappenL2 happen.event-occurrence: A change that is at some place during time.repeatsL1 repeats.action: to do a pattern again during timeenergyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.needL5 need.psychological: a state that diverges from a persistent condition of an objectcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.similarL2 similar.comparative: when the pattern of one thing is the same as the pattern of another thingspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.nothingL10 nothing.absence: not a thingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.regularityL10 regularity.pattern: A pattern that repeats the same way through time.outsideL6 outside.spatial: the space that is not inside a thing's boundaryusualL2 usual.common: a thing that is regular in its occurrence over timeactL3 act.deed: do somethingstateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.particularL8 particular.specific: a thing that is a specific detail and that differs from otherspieceL3 piece.portion: a part of a thing that has its own boundaryarrangementL3 arrangement.spatial: a structure of parts in space.specificL3 specific.detail: that which does not differ from the thing it is about and is not otherslengthL4 length.spatial: how much space between two boundaries of a thinglinksL8 links.connection: a thing that connects two thingssymmetry versus regularity licenceL12 symmetry-versus-regularity-licence.licence: A model persists longer when its parameters have a window constrained by symmetry than when they are merely narrow due to regularity; falsified if both fail at similar rates.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.getL5 get.acquisition: you make a thing come to youothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.regularL1 regular.frequency: a thing that is the same pattern again over time
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromsymmetry versus regularity licenceL12symmetry-versus-regularity-licence.licence — A model persists longer when its parameters have a window constrained by symmetry than when they are merely narrow due tparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.persistL1persist.continue — To be the same through time.narrowL5narrow.spatial — Having a small range between boundaries.regularityL10regularity.pattern — A pattern that repeats the same way through time.ratingL9rating.evaluation — a number that is the difference.relation of a thing with a usual thingE0 concrete → E14 abstract

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md