substrate · level
a level whose parameters set the walls of another level's window
Examples
- In the Linux kernel, the scheduler's time-slice parameter (4ms) sets the wall for user-space processes' execution windows. [computing] computing
- The 2022 Dutch nitrogen ceiling (1.4 Tg/year) constrained building permits across provinces until new rules emerged. [institutions] institutions
- Granite bedrock depth in Yosemite (average 1.2km) sets the lower wall for glacial valley erosion profiles. [geology] geology
Emergence
through: The components form a nested structure where a spatial level contains grouped parameters whose conditional values define the range-end walls that bound another level's window.
- nested level constraints
- parameter-defined boundaries
- hierarchical windowing
Chain to foundations
as tree
- substrateL17
- parameterL4
- wallL10
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- parameterL4 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- windowL7
- windowL7 (shown above)
- levelL16
- flatL15
- spaceL0 (shown above)
- patternL0 (shown above)
- boundaryL2 (shown above)
- partL1 (shown above)
- surfaceL4
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- setsL3
- patternL0 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- patternL0 (shown above)
- spaceL0 (shown above)
- arrangementL3 (shown above)
- pointsL2
- regularL1
- setsL3
- pointsL2 (shown above)
- goL3
- point of no returnL11
- lineL12
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- evenL7
- boundaryL2 (shown above)
- spaceL0 (shown above)
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- flatL15
- setsL3 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.