status · social
a model of future usefulness held by others, updated lazily through drift outside the window of current reality; its boundaries shift suddenly when feedback forces realignment.
Examples
- Martha Stewart's prison sentence temporarily collapsed her media brand's aspirational status until her return on *The Apprentice*. institutions
- The 2008 financial crisis abruptly reset the high status of AAA-rated mortgage-backed securities once defaults revealed their true risk. economics
- Linus Torvalds maintained his status as Linux's benevolent dictator through consistent code feedback, despite years of distributed development drift. computing
Emergence
through: The components together sustain a shared anticipation of utility that persists through passive change until disrupting feedback compels abrupt boundary shifts.
- anticipatory valuation
- latent instability
- social realignment threshold
Chain to foundations
as tree
- statusL15
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- feedbackL14
- informationL6 (shown above)
- sendL8
- sourceL2
- changeL1 (shown above)
- backL13
- sideL3
- partL1 (shown above)
- boundaryL2 (shown above)
- relevanceL12
- parameterL4
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10
- windowL7
- parameterL4 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- motionL2 (shown above)
- occursL2
- driftL11 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- currentL4
- forceL12
- matterL1 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- motionL2 (shown above)
- pressL5
- futureL4
- heldL5
- othersL2 (shown above)
- outsideL6 (shown above)
- updatedL6
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | state.condition | is-a |
| abstracts | property.attribute | abstracts |