The Emergence Machine

simple · effort

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few windows beneath, whether or not it was easy to reach.

simple.effort · forms: simple, simpler, simplest

Examples

Emergence

from: easy reach whether window
through: The presence of few openings beneath, combined with the ease of reaching them and the conditional nature of access, shapes the perception of simplicity.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.needL5 need.psychological: a state that diverges from a persistent condition of an objecteasyL7 easy.effort: a state that requires little workoutsideL6 outside.spatial: the space that is not inside a thing's boundaryextentL3 extent.spatial: how much space matter hasrequiredL6 required.obligation: a condition that is a needrangeL3 range.spatial: the space between two boundariesreachL12 reach.spatial: to go to pointstateL2 state.condition: a pattern of a thing that persists through time in a placepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placelittleL4 little.size: has less space extent than most otherswhetherL4 whether.conditional: if a condition is one of two different statessimpleL13 simple.effort: few windows beneath, whether or not it was easy to reach.matterL1 matter.substance: A pattern of energy that is in one place in space through time.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.bigL2 big.size: Having much space; more space than another thing has.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spacetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt frombasicL14basic.simple — simple and part of wholesimpleL13simple.effort — few windows beneath, whether or not it was easy to reach.easyL7easy.effort — a state that requires little workreachL12reach.spatial — to go to pointwhetherL4whether.conditional — if a condition is one of two different stateswindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.E0 concrete → E14 abstract

Used by (1)

basicL14

Relations

is-aeasy.effort

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md