scope creep · drift
A parameter that moves without maintenance because no one is watching the wall it will hit.
ordinarily means: When a project slowly expands beyond its original goals without anyone noticing.
Examples
- The 2003 Columbia shuttle disaster followed foam insulation strikes on five prior missions that were normalized despite rising damage. engineering
- Windows Vista shipped after two years of feature additions that delayed release and expanded hardware requirements beyond initial plans. computing
- The U.S. federal budget for defense grew from $300B in 2000 to over $700B in 2020, absorbing missions beyond original Cold War scope. institutions
Emergence
through: A change in a thing's condition that was not acted on, allowing it to move toward a boundary.
- unnoticed progression toward a breaking point
Chain to foundations
as tree
- scope creepL19
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10
- windowL7
- parameterL4 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- maintenanceL14
- parameterL4 (shown above)
- driftL11
Neighborhood
Concepts that depend on this one above; what it is built from below.