The Emergence Machine

responsibility · moral

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L15 review noun window ontology open compare →

a self-model that represents itself as one of the conditions setting other systems' walls. Which is why it can be accepted, and refused.

responsibility.moral · forms: responsibility

Examples

Emergence

from: self-model model parameter wall system condition self setting
through: These components together enable a reflexive self-model to represent its own enduring state as a condition that influences the boundaries of organized systems, within a stable context.

Chain to foundations

likeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entitychangeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.holdL13 hold.physical: keep thing with touch and force so it does not movedistinctL3 distinct.attribute: a thing is not the same as another thingkeepL5 keep.maintenance: to make something persist in a place or stateenergyL0 energy.capacity: That by which things can be not as they were.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundarycontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.entitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.actL3 act.deed: do somethingmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.self-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.interactingL4 interacting.social: when two things change each other while touchingrangeL3 range.spatial: the space between two boundariesmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.justL2 just.exact: that which does not differ from the thing it is aboutstateL2 state.condition: a pattern of a thing that persists through time in a placeresponsibilityL15 responsibility.moral: a self-model that represents itself as one of the conditions setting other systems' walls. Which is why it can be accepted, and refused.processL4 process.general: A set of changes that occur in something over time.wallL10 wall.range-end: The value of a parameter at which a window ends.settingL3 setting.contextual: A place and time where things happen, with patterns that stay the same through change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.eventL3 event.occurrence: a change that occurs in a place during a timeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.putL3 put.placement: to move something into a placesubjectL5 subject.entity: a thing that a change process is about in an eventselfL7 self.personal: a part of a person that is distinct from others and serves as the center of their enduring conditionmatterL1 matter.substance: A pattern of energy that is in one place in space through time.systemL5 system.organized: a set of parts that interact together in a structuremodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.centerL3 center.location: the part of a space that is just between the boundariesothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.getL5 get.acquisition: you make a thing come to youoccursL2 occurs.event: a change that is at some place during timeinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.saysL8 says.speech: to make a message that other distinct entities getpressL5 press.force: to move an object until it is in contact with a surfaceworkL3 work.effort: a change that happens when energy moves something through spacetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.forceL12 force.push: a press of matter that results in a change in motiongroupsL5 groups.collection: a set of entity that are together because each entity has pattern
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromresponsibilityL15responsibility.moral — a self-model that represents itself as one of the conditions setting other systems' walls. Which is why it can be acceptself-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.wallL10wall.range-end — The value of a parameter at which a window ends.systemL5system.organized — a set of parts that interact together in a structureconditionL3condition.state — a state of a thing that persists through time in a placeselfL7self.personal — a part of a person that is distinct from others and serves as the center of their enduring conditionsettingL3setting.contextual — A place and time where things happen, with patterns that stay the same through change.E0 concrete → E14 abstract

Relations

enablesmaintenance.upkeepresponsible agents perform maintenance on systems
contrasts-withdrift.aimlessresponsibility opposes drift
medium-forfeedback.communicationresponsibility arises via feedback loops in models

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md