The Emergence Machine

obsolete · inactive

Ask Prometheus
L15 review adjective window ontology open compare →

a system still inside its window, in an environment where nothing sits inside its input window

Obsolete (adjective) means: a system still inside its window, in an environment where nothing sits inside its input window. It emerges from window, parameter, drift, maintenance: The absence of input through an open window in the environment causes a persistent system to lose function even though its parameters remain within viable limits. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

obsolete.inactive · forms: obsolete

Examples

Emergence

from: window parameter drift maintenance environment inside nothing system persist
through: The absence of input through an open window in the environment causes a persistent system to lose function even though its parameters remain within viable limits.

Chain to foundations

nothingL10 nothing.absence: not a thingmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.linksL8 links.connection: a thing that connects two thingsconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.holdL13 hold.physical: keep thing with touch and force so it does not movetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.happenL2 happen.event-occurrence: A change that is at some place during time.comeL3 come.arrive: To move through space until being at some place.flowL3 flow.movement: Motion of many parts of matter together through one place.offL2 off.state: when a thing is not here, it is therematterL1 matter.substance: A pattern of energy that is in one place in space through time.pressL5 press.force: to move an object until it is in contact with a surfacemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.actL3 act.deed: do somethingtouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.conditionL3 condition.state: a state of a thing that persists through time in a placedistinctL3 distinct.attribute: a thing is not the same as another thingrangeL3 range.spatial: the space between two boundariespatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.noneL9 none.quantity: no amount of a thingpersistL1 persist.continue: To be the same through time.goL3 go.movement: to move one from a place to another placemaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.interactionL2 interaction.process: When two things change each other.energyL0 energy.capacity: That by which things can be not as they were.changeL1 change.process: When a thing is not the same after as it was before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.arrangementL3 arrangement.spatial: a structure of parts in space.obsoleteL15 obsolete.inactive: a system still inside its window, in an environment where nothing sits inside its input windowinsideL5 inside.spatial: in the space that is within an object's boundaryoutsideL6 outside.spatial: the space that is not inside a thing's boundaryamountL8 amount.quantity: the quantity of a thing is a size or a numberpartL1 part.relation: Something that is in a thing but is not all of that thing.quantityL7 quantity.numerical: the size of how many things are in a spacespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.forceL12 force.push: a press of matter that results in a change in motionnumberL6 number.quantity: a mark of many distinct others together in a placeenvironmentL4 environment.surroundings: the around that a thing is in and the change that can act on itdriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.sizeL2 size.measurement: the space that a thing's matter is insetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.wayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacedifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.stateL2 state.condition: a pattern of a thing that persists through time in a placebroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.systemL5 system.organized: a set of parts that interact together in a structurekeepL5 keep.maintenance: to make something persist in a place or state
full chain as text (202 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 1 more not shownobsoleteL15obsolete.inactive — a system still inside its window, in an environment where nothing sits inside its input windowwindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.environmentL4environment.surroundings — the around that a thing is in and the change that can act on itinsideL5inside.spatial — in the space that is within an object's boundarynothingL10nothing.absence — not a thingsystemL5system.organized — a set of parts that interact together in a structure

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md