The Emergence Machine

look · visual

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the process of perceiving a visual entity from a position with directional orientation

look.visual · forms: look, looked, looking, looks

Examples

Emergence

from: see points orientation entities location process visual position
through: when a location with directional orientation enables perception of a visual entity, seeing occurs

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placelocationL12 location.spatial: a point where a thing is in spaceenergyL0 energy.capacity: That by which things can be not as they were.point of no returnL11 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.positionL12 position.spatial: a point where a thing is in spaceoutsideL6 outside.spatial: the space that is not inside a thing's boundarylineL12 line.geometric: a set of points with regular arrangement in spaceentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.extentL3 extent.spatial: how much space matter hasrangeL3 range.spatial: the space between two boundariesstateL2 state.condition: a pattern of a thing that persists through time in a placeprocessL4 process.general: A set of changes that occur in something over time.orientationL14 orientation.spatial: the direction that a thing is in spacewallL10 wall.range-end: The value of a parameter at which a window ends.directionL13 direction.spatial: a line that a thing points to as it goespatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placematterL1 matter.substance: A pattern of energy that is in one place in space through time.seeL6 see.visual: change when matter interacts with marks visible in space extentpersistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.lookL15 look.visual: the process of perceiving a visual entity from a position with directional orientationtouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placevisualL7 visual.perceptual: information that is a set of marks on a surfaceobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.regularL1 regular.frequency: a thing that is the same pattern again over timetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt frombrowseL16browse.visual — to look visual at items in a space and go from one to anotherlookL15look.visual — the process of perceiving a visual entity from a position with directional orientationseeL6see.visual — change when matter interacts with marks visible in space extentpointsL2points.location — a part that is at a placeorientationL14orientation.spatial — the direction that a thing is in spaceentitiesL4entities.object — things that are each distinct from other thingslocationL12location.spatial — a point where a thing is in spaceprocessL4process.general — A set of changes that occur in something over time.visualL7visual.perceptual — information that is a set of marks on a surfacepositionL12position.spatial — a point where a thing is in spaceE0 concrete → E14 abstract

Used by (1)

browseL16

Relations

is-asee.visualis-a

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6