The Emergence Machine

in too deep · path-dependence

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L15 review noun folk phrase closed compare →

A parameter has drifted past the point where maintenance can hold it inside the window, and the model still treats the old boundary as real.

in-too-deep.path-dependence · forms: in too deep

ordinarily means: committed too far to turn back now

Examples

Emergence

from: drift maintenance window boundary model
through: self-model

Chain to foundations

likeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entitychangeL1 change.process: When a thing is not the same after as it was before.holdL13 hold.physical: keep thing with touch and force so it does not movehappenL2 happen.event-occurrence: A change that is at some place during time.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or stateenergyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.flowL3 flow.movement: Motion of many parts of matter together through one place.outsideL6 outside.spatial: the space that is not inside a thing's boundaryoffL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.entitiesL4 entities.object: things that are each distinct from other thingsactL3 act.deed: do somethinginteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.rangeL3 range.spatial: the space between two boundariesnoneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.stateL2 state.condition: a pattern of a thing that persists through time in a placebroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.wayL9 way.method: a link of one place to another through spaceamountL8 amount.quantity: the quantity of a thing is a size or a numberquantityL7 quantity.numerical: the size of how many things are in a spacepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.putL3 put.placement: to move something into a placesizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.linksL8 links.connection: a thing that connects two thingsmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.getL5 get.acquisition: you make a thing come to youdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.in too deepL15 in-too-deep.path-dependence: A parameter has drifted past the point where maintenance can hold it inside the window, and the model still treats the old boundary as real.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.saysL8 says.speech: to make a message that other distinct entities getworkL3 work.effort: a change that happens when energy moves something through spacepressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingtimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.forceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromin too deepL15in-too-deep.path-dependence — A parameter has drifted past the point where maintenance can hold it inside the window, and the model still treats the odriftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.boundaryL2boundary.limit — The place where a thing ends and what is not the thing begins.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.E0 concrete → E14 abstract

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — path dependence