fax · communication
a message that is sent over a phone using a device that converts it into electrical signals
Examples
- The 1989 fax transmission of the Berlin Wall's fall was relayed globally within minutes. history
- Hospitals used fax machines to send patient records to insurers before digital systems replaced them. healthcare
- The 1991 Gulf War ceasefire terms were faxed from Washington to Baghdad via satellite link. military
Emergence
through: the device uses electrical power to convert the message into signals that the phone transmits
- transmitted message in signal form
- remote synchronous delivery
- analog encoding of information
Chain to foundations
- faxL20
- deviceL5
- phoneL9
- deviceL5 (shown above)
- electricityL6
- energyL0 (shown above)
- motionL2 (shown above)
- patternL0 (shown above)
- matterL1 (shown above)
- chargedL5
- matterL1 (shown above)
- energyL0 (shown above)
- patternL0 (shown above)
- contactL4
- spaceL0 (shown above)
- timeL0 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1
- patternL0 (shown above)
- changeL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- changeL1 (shown above)
- othersL2 (shown above)
- timeL0 (shown above)
- flowL3 (shown above)
- happenL2
- partL1 (shown above)
- dataL7
- informationL6
- pieceL3
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- chargedL5 (shown above)
- messageL7
- sendL8
- receiveL6
- useL6
- userL7
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- useL6 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- peopleL6
- messageL7 (shown above)
- powerL19
- energyL0 (shown above)
- timeL0 (shown above)
- spaceL0 (shown above)
- motionL2 (shown above)
- changeL1 (shown above)
- effortL7
- workL3
- processL4
- makeL4 (shown above)
- capacityL11
- parameterL4
- windowL7
- wallL10
- insideL5 (shown above)
- persistL1 (shown above)
- timeL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5 (shown above)
- substanceL12
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- sendL8 (shown above)
- useL6 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.