emergent · window
a parameter whose window exists at one level and has no counterpart at the level below
Examples
- The 2011 Tohoku earthquake shifted Japan's coastline by up to 4.4 meters, altering local tidal ranges permanently. [geophysics] geophysics
- In the human neocortex, gamma oscillations (30–100 Hz) emerge only when layered neural circuits reach a critical density absent in lower vertebrates. [neuroscience] neuroscience
- The Ethereum blockchain's smart contract functionality exists at the network level but has no equivalent in the underlying TCP/IP protocols. [computing] computing
Emergence
through: The parameter's condition-defined window exists at a specific spatial level, and the absence of a corresponding window at the level below establishes its emergent status.
- level-specific existence
- non-continuity across levels
- emergent localization
Chain to foundations
as tree
- emergentL17
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- parameterL4 (shown above)
- belowL14
- directionL13
- lineL12
- setsL3
- patternL0 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- patternL0 (shown above)
- spaceL0 (shown above)
- arrangementL3 (shown above)
- pointsL2
- regularL1
- setsL3
- pointsL2 (shown above)
- goL3
- point of no returnL11
- lineL12
- locationL12
- lowL5
- directionL13
- levelL16
- flatL15
- spaceL0 (shown above)
- patternL0 (shown above)
- boundaryL2 (shown above)
- partL1 (shown above)
- surfaceL4
- acrossL14
- spaceL0 (shown above)
- directionL13 (shown above)
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- sizeL2 (shown above)
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- evenL7
- boundaryL2 (shown above)
- spaceL0 (shown above)
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- flatL15
- windowL7
Neighborhood
Concepts that depend on this one above; what it is built from below.