The Emergence Machine

electronics · electrical

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devices that use electricity to change information with parts in a structure

electronics.electrical · forms: electronics

Examples

Emergence

from: electricity device structure change information part use
through: electricity flows through structured parts in a device, using controlled change to encode or transform information.

Chain to foundations

electricityL6 electricity.electrical: A flow of energy that happens when charged parts move through matter in a pattern.changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.electronicsL7 electronics.electrical: devices that use electricity to change information with parts in a structureenergyL0 energy.capacity: That by which things can be not as they were.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.flowL3 flow.movement: Motion of many parts of matter together through one place.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.interactionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.deviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.chargedL5 charged.electrical: When matter has a pattern of energy that is not the same as before and can change others through contact.partL1 part.relation: Something that is in a thing but is not all of that thing.matterL1 matter.substance: A pattern of energy that is in one place in space through time.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.useL6 use.application: to make something change with a controlothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromelectronicsL7electronics.electrical — devices that use electricity to change information with parts in a structureelectricityL6electricity.electrical — A flow of energy that happens when charged parts move through matter in a pattern.deviceL5device.tool — A thing made of matter in which energy flows through a structure to do some change.structureL2structure.arrangement — The pattern of how the parts of a thing are placed in space.changeL1change.process — When a thing is not the same after as it was before.informationL6information.knowledge — a pattern of marks that are differencespartL1part.relation — Something that is in a thing but is not all of that thing.useL6use.application — to make something change with a controlE0 concrete → E14 abstract

Relations

enablestechnology.toolis-a
enablescontrol.abilityenables

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6