depth · level
how many parameters must have their windows open at the same time for this one to be open
Examples
- The International Space Station maintains orbit at 400 km altitude, requiring monthly reboosts to counter atmospheric drag. engineering
- Neural firing in the prefrontal cortex sustains working memory for up to 30 seconds, holding 7±2 items online. biology
- Bitcoin's blockchain depth requires six confirmations, taking about one hour, to secure a transaction against reversal. computing
Emergence
through: The components collectively determine how many parameter ranges must be simultaneously open in time for a given state to persist.
- simultaneity requirement
- hierarchical dependency
- temporal coincidence threshold
Chain to foundations
as tree
- depthL18
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- rangeL3 (shown above)
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2
- stateL2 (shown above)
- enablesL16
- makeL4
- provideL8
- giveL7
- receiveL6 (shown above)
- someoneL7
- peopleL6
- othersL2 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2 (shown above)
- peopleL6
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- timeL0 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.