The Emergence Machine

computer · digital

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a device that processes digital information using code

computer.digital · forms: computer, computers

Examples

Emergence

from: device digital code information process use
through: the device uses code to change digital information through a structured process

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.codeL10 code.information: pattern of marks that is information when the marks follow a regular arrangementdistinctL3 distinct.attribute: a thing is not the same as another thingenergyL0 energy.capacity: That by which things can be not as they were.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.flowL3 flow.movement: Motion of many parts of matter together through one place.outsideL6 outside.spatial: the space that is not inside a thing's boundaryfollowsL9 follows.sequential: to move after something in time with the same order as it happensinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.extentL3 extent.spatial: how much space matter hasrangeL3 range.spatial: the space between two boundariesmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.digitalL7 digital.electrical: information that is made of distinct patternsnarrowL5 narrow.spatial: Having a small range between boundaries.stateL2 state.condition: a pattern of a thing that persists through time in a placedeviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.processL4 process.general: A set of changes that occur in something over time.comeL3 come.arrive: To move through space until being at some place.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.orderL8 order.arrangement: a parameter whose window is narrowwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.useL6 use.application: to make something change with a controlothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.regularL1 regular.frequency: a thing that is the same pattern again over timesmallL4 small.size: a thing that is less extent than most other thingstimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.computerL11 computer.digital: a device that processes digital information using code
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt fromloginL12login.digital — an event when a user gains access to a computer by providing an identifiercomputerL11computer.digital — a device that processes digital information using codedeviceL5device.tool — A thing made of matter in which energy flows through a structure to do some change.digitalL7digital.electrical — information that is made of distinct patternscodeL10code.information — pattern of marks that is information when the marks follow a regular arrangementinformationL6information.knowledge — a pattern of marks that are differencesprocessL4process.general — A set of changes that occur in something over time.useL6use.application — to make something change with a controlE0 concrete → E14 abstract

Used by (1)

loginL12

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6