# fun (leisure)

play that makes people experience good

- Computed level: L13 (depth in the emergence graph, not abstraction)
- Status: review  ·  Domain: leisure  ·  Arena: fun

## Emergence
**Emerges from:** [play](https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-play.game), [good](https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-good.moral), [experience](https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-experience.cognitive), [make](https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-make.verb), [people](https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-people.social)

**Through:** When play occurs together with a sense of good, it creates a pleasurable experience.

**Novel properties:**
- shared enjoyment
- non-instrumental engagement
- positive affect among participants

## Examples
- The board game 'Catan' sold over 40 million copies by 2021, creating structured play where resource trading leads to emergent social dynamics. *(games)*
- Disneyland Paris hosted 14.4 million visitors in 2023, sustaining engineered leisure experiences blending narrative, movement, and sensory engagement. *(institutions)*
- The 'Stardew Valley' farming simulation, released in 2016, generated over $80 million by 2022 through player-driven routines that mimic meaningful work without real-world stakes. *(computing)*

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*Canonical: https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-fun.leisure*  
*Structured data: https://emergencemachine.com/tools/lexicon/what-is-the-meaning-of-fun.leisure.json*  
*Every definition provably resolves to space, time, energy and pattern.*